The Mountain aims to take the player on a life changing hike, the paths could lead further up the mountain or right back to where they started. Interactivity derives from the players choices in the beginning, they can find hidden rooms and achieve a different ending depending on the key they chose.
There is no direct path up to the top, much like life, and I wanted to reflect that within the various paths inside and outside the mountain. This is not a game to rush through, it is one to reflect on choices and think about how one will scale this impressive feat.
Designer: Melissa Neumaier
Instructor: Andrew Williams